An Interval can be used to delay an animation. For example, a six second animation that uses an Interval with its begin set to 0.5 and its end set to 1.0 will essentially become a three-second animation that starts three seconds later.
- begin → double
The largest value for which this interval is 0.0. [...]
- curve → Curve
The curve to apply between
- end → double
The smallest value for which this interval is 1.0. [...]
- flipped → Curve
Returns a new curve that is the reversed inversion of this one. [...]
- hashCode → int
The hash code for this object. [...]
- runtimeType → Type
A representation of the runtime type of the object.